This makes you feel like a force of nature. It recharges constantly, meaning there’s always a grenade when you need one and you can be liberal with all of your firepower. There’s no reload: tapping R tosses a grenade, which will wreck enemies or blow apart walls. Your character can carry any two weapons at a time, firing them with a click of the right or left button on the mouse. Every kill, whether it’s on an unwitting member of Deathrun’s staff, a mindless zombie, or the gun-toting adversaries that charge up to you every now and again, leaves you with a small cloud of thumbs up symbols: a visual representation of how much the audience likes what you’re doing. Picture-in-picture segments of audience members losing their minds or giving interviews are overlaid on the carnage as you dodge roll past spinning blades or razor-sharp spikes embedded in the floor while explosions fill the screen. Laser lights and neon bathe the arena as you pirouette through, turning the oddly nondescript enemies into meat paste with a constant stream of hot lead.
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